Hi, I'm Alex Mochi!

Hello and welcome!

Since joining the industry in 2006, I have dedicated myself to the pursuit of innovation and pushing the boundaries of what is possible in game design; for nine years, I was the proud head of Dapper Penguin Studios, a company that made an indelible mark on the games industry with the development of successful indie titles such as "Rise of Industry" and "Recipe for Disaster." This journey has given me a deep understanding of the indie game development process and enabled me to create high-quality, engaging experiences with limited resources.

In addition to developing indie games, I have also had the privilege of working on AAA games such as World of Warcraft and Planet 51, gaining valuable insight into the intricacies of large-scale production and collaboration. These diverse experiences have given me a comprehensive understanding of the game development process, allowing me to seamlessly navigate from concept to completion and ensure the highest quality standards are met.

With a burning passion for creating engaging and immersive gaming experiences that have captivated players around the world for over a decade, I have established myself as a Game Designer with enduring expertise. Adept at designing innovative mechanics that challenge and captivate players, keeping them engaged in the gaming experience. My meticulous attention to detail ensures that every mechanical and systematic aspect of a game is fulfilled.

Having been in charge of our studio as Project Manager and Producer, I feel that my leadership and organisational skills enable me to effectively manage multiple projects, meet timelines and foster team collaboration. My ability to juggle multiple tasks, prioritise effectively and maintain a positive and motivating work environment has been instrumental in the success of my endeavours.

What I Do

VideoGame Design

I help bring to life virtual worlds, crafting experiences that captivate and entertain players. From skill trees to NPC interaction, economy systems and more!

Pitch Generation

Every great idea begins with the first few design pages. I’ll help you make them for yourself, your team, or a potential publisher or investor.

Project Management

Having founded and led a successful videogame development studio, I can handle all kinds of projects, from their inception all the way to their delivery.

External Consultation

Need a quick hand for your project? Want to make sure all ideas are sound, the team is working at their capacity, can’t find the “fun” aspect, or got stuck? I’m your guy.

Testimonials

Portfolio

My Works
Recipe for Disaster – Director and Designer

Recipe for Disaster – Director and Designer

Indie
Rise of Industry – Director and Designer

Rise of Industry – Director and Designer

Indie
Diablo 3 – Tech Supervisor

Diablo 3 – Tech Supervisor

AAA
Planet 51: The Game – Lead SQA

Planet 51: The Game – Lead SQA

AAA
World of Warcraft: Wrath of the Lich King – Tech Supervisor

World of Warcraft: Wrath of the Lich King – Tech Supervisor

AAA
The Universim – Designer

The Universim – Designer

Indie
Kids vs Life – Lead Developer

Kids vs Life – Lead Developer

Educational
T-Systems + Airbus – Java / SAP Developer

T-Systems + Airbus – Java / SAP Developer

Enterprise
Amazon Seller – AWS Specialist

Amazon Seller – AWS Specialist

Enterprise

Resume

Where I've been, who have I become

Experience

2015 - Current
Dapper Penguin Studios

Founder, CEO and Lead Designer

As a skilled and experienced game designer with a proven track record of success in leading and developing award-winning PC games with over 500.000 premium players and grossing over $3 million, I’m capable of managing projects, teams, and publishers, while executing complex design tasks. With a demonstrated ability to effectively manage a fully remote team of up to 18 people from diverse backgrounds, I ensure seamless collaboration and project success.

2015
Crytivo

Game Designer

Driven by an unwavering passion for crafting immersive and engaging game experiences, I focused on designing and balancing innovative gameplay mechanics and systems. Always have been actively seeking opportunities to expand my skillset by learning more about managing remote teams and ensuring that tasks align seamlessly with game design specifications.

2012-2013
Amazon

Subject Matter Specialist

With a dedication to excellence and a relentless pursuit of results, I brought a passion for learning and a genuine desire to excel. My experiences have equipped me with the ability to contribute meaningfully to departmental goals, prioritize tasks in high-pressure situations, and manage complex procedures. Also focused on expanding my knowledge to communicate technical concepts clearly and concisely, bridging the gap between technical and non-technical audiences. 

2009-2011
T-Systems - AirBus

Technical Support + Java / SAP Developer

As a meticulous and tech-savvy IT professional, showed a comprehensive skillset that encompasses monitoring and maintaining computer systems and networks, resolving hardware/software faults, and supporting the rollout of applications.

2006-2008
Blizzard Entertainment - Pyro Studios

SQA Lead + L2 Technical Agent

With a keen eye for detail and a passion for technological advancements, focused on testing and evaluating cutting-edge technologies for various gaming projects. I excelled in both white-box and black-box testing methodologies, effectively identifying and tracking bugs to maintain the highest standards of game quality. 

Education

2013-2014
St John's Central College

“Multimedia and Software Design” Diploma

Modelling (3DMax, Blender), Sketching (Photoshop), C#, JavaScript

2012-2013
Pitman Training

Distinction in “Team and Business Management” Diploma

Business Structure and Law, Time Management, Profiles and Plans 

Skills

Experience leading projects and development studios.

Focus on Systems and Mechanics Design.

Ability to combine a creative and technical background with sound people skills.

Understanding of what makes games fun and how to deliver them to different audiences.

Excellent communication and presentation skills.

Coding Skills

Unity3D 

Unreal Engine 4

Jira + GitLab/GitHub

C# + JS

3DMax + Blender

Photoshop + Lightroom

Languages

English: Native
Spanish: Native
Italian: Native

Contact

Get in Touch

Madrid, Spain

alex@mochigamedesign.com

Freelance Available

How Can I Help You?