Resume
Where I've been, who have I become
Experience
2015 – 2024
Dapper Penguin Studios
Founder, CEO and Lead Designer
Leadership and Team Management: Directed and motivated teams of 50+ members to create award-winning PC titles with 500K+ players and $3M in revenue, ensuring effective recruitment, resource allocation, and goal alignment.
Project and Workflow Optimization: Managed end-to-end project execution, including task prioritization, workflow coordination, and cross-departmental communication, delivering projects on time and within scope.
Innovative Game Design and Market Integration: Interpreted market research and player feedback to develop innovative game mechanics, aligning products with market demands and ensuring a competitive edge.
2015
Crytivo
Game Designer
Game Mechanics and System Design: Developed core mechanics and systems for a god-sim, emphasizing balance, engagement, and innovative player interactions.
Enhanced Player Experience: Promoted flow state and risk/reward dynamics through addictive and fulfilling gameplay systems.
UX/UI Collaboration: Optimized player interfaces with UX/UI teams to improve usability and overall experience.
2012-2013
Amazon
Subject Matter Specialist
AWS Expertise and Technical Support: Leveraged in-depth knowledge of AWS and S3 to assist vendors and associates, ensuring smooth navigation and effective use of cloud services.
Clear Communication and Problem-Solving: Acted as a translator between technical teams and non-technical stakeholders, simplifying complex concepts and delivering solutions in high-pressure situations.
Continuous Learning and Adaptability: Embraced ongoing learning to enhance technical proficiency and improve collaboration across diverse teams.
2009-2011
T-Systems – AirBus
Technical Support + Java / SAP Developer
IT Expertise at Airbus: Gained hands-on experience troubleshooting Java and SAP tools for aircraft systems, ensuring smooth operations and resolving technical issues.
Application Rollouts and System Maintenance: Played a key role in deploying new applications and maintaining robust computer systems and networks.
Tech Foundation for Game Development: Built a strong technical foundation that seamlessly translates into managing the fast-paced challenges of game development.
2006-2008
Blizzard Entertainment – Pyro
SQA Lead + L2 Technical Agent
Technical Support and Design Expertise: Delivered precise technical support and design assistance for games like World of Warcraft, ensuring smooth operations and high-quality experiences.
SQA Leadership for Planet 51: Established and led the SQA department on Xbox 360, PlayStation 4, and Nintendo Wii for Planet 51, spearheading efforts to identify and resolve bugs for a polished final product.
Attention to Detail in Game Quality: Demonstrated a knack for meticulous bug detection and glitch resolution, ensuring top-tier quality across platforms.
Education
2013-2014
St John’s Central College
“Multimedia and Software Design” Diploma
Modelling (3DMax, Blender), Sketching (Photoshop), C#, JavaScript
2012-2013
Pitman Training