Resume

Where I've been, who have I become

Experience

2015 – 2024

Dapper Penguin Studios

 

Founder, CEO and Lead Designer

  • Leadership and Team Management: Directed and motivated teams of 50+ members to create award-winning PC titles with 500K+ players and $3M in revenue, ensuring effective recruitment, resource allocation, and goal alignment.
  • Project and Workflow Optimization: Managed end-to-end project execution, including task prioritization, workflow coordination, and cross-departmental communication, delivering projects on time and within scope.
  • Innovative Game Design and Market Integration: Interpreted market research and player feedback to develop innovative game mechanics, aligning products with market demands and ensuring a competitive edge.
2015

Crytivo

 

Game Designer

  • Game Mechanics and System Design: Developed core mechanics and systems for a god-sim, emphasizing balance, engagement, and innovative player interactions.
  • Enhanced Player Experience: Promoted flow state and risk/reward dynamics through addictive and fulfilling gameplay systems.
  • UX/UI Collaboration: Optimized player interfaces with UX/UI teams to improve usability and overall experience.
2012-2013

Amazon

 

Subject Matter Specialist

  • AWS Expertise and Technical Support: Leveraged in-depth knowledge of AWS and S3 to assist vendors and associates, ensuring smooth navigation and effective use of cloud services.
  • Clear Communication and Problem-Solving: Acted as a translator between technical teams and non-technical stakeholders, simplifying complex concepts and delivering solutions in high-pressure situations.
  • Continuous Learning and Adaptability: Embraced ongoing learning to enhance technical proficiency and improve collaboration across diverse teams.
2009-2011

T-Systems – AirBus

 

Technical Support + Java / SAP Developer

  • IT Expertise at Airbus: Gained hands-on experience troubleshooting Java and SAP tools for aircraft systems, ensuring smooth operations and resolving technical issues.
  • Application Rollouts and System Maintenance: Played a key role in deploying new applications and maintaining robust computer systems and networks.
  • Tech Foundation for Game Development: Built a strong technical foundation that seamlessly translates into managing the fast-paced challenges of game development.
2006-2008

Blizzard Entertainment – Pyro

 

SQA Lead + L2 Technical Agent

  • Technical Support and Design Expertise: Delivered precise technical support and design assistance for games like World of Warcraft, ensuring smooth operations and high-quality experiences.
  • SQA Leadership for Planet 51: Established and led the SQA department on Xbox 360, PlayStation 4, and Nintendo Wii for Planet 51, spearheading efforts to identify and resolve bugs for a polished final product.
  • Attention to Detail in Game Quality: Demonstrated a knack for meticulous bug detection and glitch resolution, ensuring top-tier quality across platforms.
 

Education

2013-2014

St John’s Central College

 

“Multimedia and Software Design” Diploma

Modelling (3DMax, Blender), Sketching (Photoshop), C#, JavaScript
2012-2013

Pitman Training

 

Distinction in “Team and Business Management” Diploma

Business Structure and Law, Time Management, Profiles and Plans 

Skills

Experience leading projects and development studios.
Focus on Systems and Mechanics Design.
Ability to combine a creative and technical background with sound people skills.
Understanding of what makes games fun and how to deliver them to different audiences.
Excellent communication and presentation skills.

 

Coding Skills

Unity3D 
Unreal Engine 4
Jira + GitLab/GitHub
C# + JS
3DMax + Blender
Photoshop + Lightroom

 

Languages

English: Native

Spanish: Native

Italian: Native