Hi everyone, Alex here!
I’m a game designer, producer, and consultant with nearly two decades of experience across indie and AAA. I help developers bring their vision to life; cleanly, clearly, and without the usual chaos.
Over the years, I’ve led teams, launched studios, and shipped titles like Rise of Industry and Recipe for Disaster. I’ve worked on AAA projects like World of Warcraft and Planet 51, and built indie games from scratch. I know what it takes to turn an idea into a real, playable game, and that means: on time, under pressure, and without losing what makes it special.
Now, I work directly with studios, solo devs, and teams as a consultant. Whether you're stuck in production, unsure how to scope, or just need a second set of eyes on your design, I offer practical, no-fluff support tailored to your goals. From pitch feedback to gameplay tuning to full production plans, I can help you move forward with clarity.
If that sounds like what you need, let’s talk!





