Resume

Where I've been, who have I become

Experience

2015 – 2024

Dapper Penguin Studios

Founder, CEO and Lead Designer

With my own studio, I’ve spearheaded award-winning indie PC titles with over half a million premium players and $3 million in revenue. Leading the charge wasn’t just about design – I also mastered the art of managing projects, teams, and even publishers. Plus, I’ve got a knack for building solid teams, having led a remote crew of up to 18 people from all walks of life. It’s all about collaboration and making sure every project hits the mark.

2015

Crytivo

Game Designer

Speaking of immersive experiences, here is where I got my hands dirty. In this god-sim, I wasn’t just tweaking dials but crafting the core mechanics and systems. It was all about designing innovative ways for players to interact with the world, ensuring everything felt balanced, engaging and fresh. 

2012-2013

Amazon

Subject Matter Specialist

Now, on the technical side, my AWS and S3 knowledge came in handy.  Think of me as the translator between the techies and everyone else.  I wasn’t just some robot following procedures; I was passionate about helping vendors and associates navigate the world of AWS.  It was all about clear communication, breaking technical concepts into easy-to-understand terms.  In high-pressure situations, I thrived on prioritising tasks and finding solutions that kept everyone moving forward.  Plus, I was always learning – the more I knew, the better I could help bridge that technical gap.

2009-2011

T-Systems – AirBus

Technical Support + Java / SAP Developer

Before re-entering the world of video games, I worked in IT at Airbus. Think about troubleshooting Java and SAP tools for aeroplanes! It could have been more glamorous, but I loved the challenge. I became a pro at keeping their computer systems and networks running smoothly, fixing any glitches that popped up, and even helping roll out new applications. It definitely gave me a strong foundation in all things tech, which comes in handy more than you might think in the fast-paced world of game development.

2006-2008

Blizzard Entertainment – Pyro Studios

SQA Lead + L2 Technical Agent

Attention to detail was my superpower in games like World of Warcraft. I wasn’t just playing all day (although there were some perks!), I also provided technical support and design assistance, ensuring everything ran smoothly. But on Planet 51, I took things a step further. There, I built the entire SQA department from the ground up for Xbox 360, PlayStation 4 and Nintendo Wii. We were the bug hunters, the glitch tamers – basically, we ensured the game was polished and perfect before it landed in players’ hands.

Education

2013-2014

St John’s Central College

“Multimedia and Software Design” Diploma

Modelling (3DMax, Blender), Sketching (Photoshop), C#, JavaScript

2012-2013

Pitman Training

Distinction in “Team and Business Management” Diploma

Business Structure and Law, Time Management, Profiles and Plans 

Skills

Experience leading projects and development studios.

Focus on Systems and Mechanics Design.

Ability to combine a creative and technical background with sound people skills.

Understanding of what makes games fun and how to deliver them to different audiences.

Excellent communication and presentation skills.

Coding Skills

Unity3D 

Unreal Engine 4

Jira + GitLab/GitHub

C# + JS

3DMax + Blender

Photoshop + Lightroom

Languages

English: Native
Spanish: Native
Italian: Native